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Unreal Engine 5

White Silence

White Silence is a short atmospheric experience built in Unreal Engine 5, focused on exploration and subtle narrative delivery.

Set in a cold, dark forest, the player begins with simple survival goals — finding warmth, food, and shelter — while gradually uncovering fragments of a deeper story through the environment.

The project was developed over several months, with a focus on core systems such as saving/loading, quest flow, environmental and audio transitions, and localization (EN/UA).

Genre: Survival Horror

Platforms: Windows/macOS

Time Duration: 2.5 months

Links:

MyContribution

Designed and developed the full game experience as a solo developer, covering gameplay systems, environment setup, and overall player experience.

Level Design & Atmosphere

  • Designed the full forest and building environments
  • Controlled pacing and player progression through the level
  • Implemented lighting and visual transitions to support mood and tension
  • Built environmental storytelling through object placement and scene composition

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Gameplay Systems

  • Implemented quest system with main and sub-objectives
  • Developed save/load system for player progress and settings
  • Created object interaction and inspection system (with rotation)
  • Managed player progression flow from survival to narrative exploration

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Audio & Environment

  • Implemented dynamic audio system with environmental transitions
  • Used audio volumes for interior/exterior sound control
  • Synchronized sound, lighting, and events based on game progression

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Programming & Architecture

  • Structured gameplay logic using Blueprints, interfaces, and parent actors
  • Centralized systems using GameInstance for global state management
  • Designed reusable systems for interactions and quests

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Localization & UI

  • Implemented localization system (English / Ukrainian)
  • Integrated subtitles for narrative delivery
  • Designed minimal UI focused on immersion and clarity

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3D models, animations, and music were sourced externally.

Screenshots