
White Silence is a short atmospheric experience built in Unreal Engine 5, focused on exploration and subtle narrative delivery.
Set in a cold, dark forest, the player begins with simple survival goals — finding warmth, food, and shelter — while gradually uncovering fragments of a deeper story through the environment.
The project was developed over several months, with a focus on core systems such as saving/loading, quest flow, environmental and audio transitions, and localization (EN/UA).
Genre: Survival Horror
Platforms: Windows/macOS
Time Duration: 2.5 months
Designed and developed the full game experience as a solo developer, covering gameplay systems, environment setup, and overall player experience.





3D models, animations, and music were sourced externally.





