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Unreal Engine 5

Remedy

About: Remedy is a survival horror game built in Unreal Engine 5, set in a dark cave environment focused on atmosphere, tension, and exploration. The game combines environmental storytelling with survival mechanics, enemy encounters, and immersive audiovisual design to create a tense horror experience.

Genre: Survival Horror

Platforms: Windows, MacOS

Time Duration: 3 months

Links:

MyContribution

Developed Remedy as a solo project, responsible for the following:

Gameplay & Systems

  • Designed and implemented all core survival-horror mechanics
  • Built player movement, interaction, and progression systems

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Level Design & Atmosphere

  • Designed and built the cave level with a focus on tension, pacing, and exploration
  • Used lighting, layout, and environmental details to support horror atmosphere

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Programming & AI (Unreal Engine 5)

  • Implemented all gameplay logic using Blueprints
  • Worked with Animation Blueprints and Behavior Trees for character and enemies behavior

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UI/UX

  • Designed and implemented menus and in-game UI
  • Focused on clarity and immersion appropriate for a horror experience

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Gamescreenshots

RemedyGameplay