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Unreal Engine 4

Lost Lands

About: Lost Lands is a single-level, Nordic-themed action RPG where a young magician explores a frozen, abandoned world in search of a way out. The level combines combat, exploration, puzzles, and narrative discovery. Players fight monsters and bosses using upgradable magic abilities, gain experience, and unlock new skills to progress further. Ancient scrolls scattered across the environment reveal the history of the land and guide the player forward.

Genre: action-RPG

Platforms: Windows, Mac OS

Time Duration: 3 months

Links:

MyContribution

Designed, implemented, and shipped the entire game as a solo developer, including the following systems and features:

Level Design & World Building

  • Designed and built the complete Nordic-themed level
    • Environment layout, pacing, combat encounters, and exploration flow
  • Placed and configured enemies, bosses, puzzles, and interactive elements
  • Integrated narrative elements into the environment through exploration and collectibles
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Gameplay & Systems Design

  • Designed and implemented all core gameplay mechanics
    • Player movement, combat, magic abilities, progression, and leveling
    • Skill unlock system based on experience and ability points
  • Implemented enemy behavior, combat logic, and boss encounters
  • Designed and implemented puzzle mechanics required for level progression
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Programming & Blueprints

  • Implemented all gameplay logic using Blueprints
    • Actor Blueprints for characters, enemies, interactables, and systems
    • Animation Blueprints for character and enemy animations and state handling
  • Integrated and adjusted materials for level assets to fit the visual style
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Saving System

  • Developed a Blueprint-based saving system for the game.
  • Saves progress automatically when interacting with campfires.
  • Tracks completed tasks and objectives for consistent progression.
  • Ensures reliable data persistence across sessions.

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UI / UX

  • Designed and implemented all menus and UI
    • Main menu, in-game menus, and HUD
  • Ensured clear player feedback for combat, abilities, and progression
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Narrative Design

  • Created the game’s narrative, plot, and world lore
  • Designed collectible scrolls and environmental storytelling to reveal the history of the world
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3D models, animations, and music were sourced externally.

Screenshots

GameWalkthrough