Designed, implemented, and shipped the entire game as a solo developer, including the following systems and features:
Level Design & World Building
- Designed and built the complete Nordic-themed level
- Environment layout, pacing, combat encounters, and exploration flow
- Placed and configured enemies, bosses, puzzles, and interactive elements
- Integrated narrative elements into the environment through exploration and collectibles

Gameplay & Systems Design
- Designed and implemented all core gameplay mechanics
- Player movement, combat, magic abilities, progression, and leveling
- Skill unlock system based on experience and ability points
- Implemented enemy behavior, combat logic, and boss encounters
- Designed and implemented puzzle mechanics required for level progression

Programming & Blueprints
- Implemented all gameplay logic using Blueprints
- Actor Blueprints for characters, enemies, interactables, and systems
- Animation Blueprints for character and enemy animations and state handling
- Integrated and adjusted materials for level assets to fit the visual style

Saving System
- Developed a Blueprint-based saving system for the game.
- Saves progress automatically when interacting with campfires.
- Tracks completed tasks and objectives for consistent progression.
- Ensures reliable data persistence across sessions.

UI / UX
- Designed and implemented all menus and UI
- Main menu, in-game menus, and HUD
- Ensured clear player feedback for combat, abilities, and progression

Narrative Design
- Created the game’s narrative, plot, and world lore
- Designed collectible scrolls and environmental storytelling to reveal the history of the world

3D models, animations, and music were sourced externally.