Designed, implemented, and shipped the entire game level and systems as a solo developer, covering all core gameplay, UI, and logic.
Level Design & Environment
- Created a complete 2D game level with parallax background
- Designed level layout, pacing, and interactive elements
- Implemented dynamic daytime cycle with smooth transitions between day and night
- Added lighting, including directional and point lights, to enhance atmosphere

Enemy & Combat Systems
- Implemented mob spawning from obelisks distributed throughout the level
- Designed enemy AI, movement, and attack logic with state machines
- Created particle effects for character abilities and enemy spells
- Integrated combat interactions with destructible objects (e.g., shop protection)

Player Systems & Progression
- Implemented a shop in the center of the level, with items purchasable by the player
- Implemented a resource panel for collected items and coins
- Player collects coins from defeated enemies and manages inventory
- Added mechanics to destroy obelisks to stop enemy spawns

Programming & Logic
- Implemented all scene logic, including player, enemies, and environmental interactions
- Managed global game values using signals and global variables
- Developed save/load system to persist player progress
- Integrated all animations and movements with state machines

UI / UX
- Designed and implemented all menus, panels, and HUD elements
- Health, stamina, resource panels, and in-game menus
- Ensured clear feedback for player actions, combat, and progression
